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Messages - cameron

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16
Contest / Merlin Room / Rear Level 2
« on: October 07, 2018, 12:45:52 PM »
[img=https://precariat.us.to/GetFile/aLib7/dl/w640][/img]

Rear Level 2 contains 4,815 sq.ft. of floor space.



Rough use of the levels has been outlined in the Subsystems thread.



This level has access to the 27 Merlin engines. It will likely contain equipment, fuel, plumbing, and other items necessary to support forward propulsion.



Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

[img=https://precariat.us.to/GetFile/b69Vl/dl/][/img]



This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



Post your work or suggestions for Rear Level 2 in this thread.



Cameron

https://precariat.us.to/ (Bounty!)

17
Contest / Engineering Level 1 / Rear Level 1
« on: October 07, 2018, 12:34:24 PM »
[img=https://precariat.us.to/GetFile/TxzHi/dl/w640][/img]

Rear Level 1 contains 2,556 sq.ft. of floor space.



Rough use of the levels has been outlined in the Subsystems thread.



This level may contain mechanical equipment, power inverters, storage tanks, avionics, or anything used to run the ship.



Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

[img=https://precariat.us.to/GetFile/4MNTz/dl/][/img]



This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



Post your work or suggestions for Rear Level 1 in this thread.



Cameron

https://precariat.us.to/ (Bounty!)

18
Contest / Steerage / Level 2
« on: October 07, 2018, 12:21:29 PM »
[img=https://precariat.us.to/GetFile/SpzuN/dl/w640][/img]

Level 2 contains 3,119 sq.ft. of floor space.



Rough use of the levels has been outlined in the Subsystems thread.



Possible uses for this level...

  • Economy Passenger Cabins

    • Additional Storage

    • Additional "Live" Cargo (requiring life support)

    • Anything you can imagine...

    [/list]

    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/dVa0f/dl/][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for the Level 2 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

  • 19
    Contest / Steerage / Level 3
    « on: October 07, 2018, 12:18:26 PM »
    [img=https://precariat.us.to/GetFile/Argtw/dl/w640][/img]

    Level 3 contains 4,935 sq.ft. of floor space.



    Rough use of the levels has been outlined in the Subsystems thread.



    Possible uses for this level...

    • Economy Passenger Cabins

    • Additional Storage

    • Additional "Live" Cargo (requiring life support)

    • Anything you can imagine...

    [/list]

    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/SJGKv/dl/][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for the Level 3 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

  • 20
    Contest / Steerage / Level 4
    « on: October 07, 2018, 12:10:50 PM »
    [img=https://precariat.us.to/GetFile/fPjh6/dl/w640][/img]

    Level 4 contains 8,085 sq.ft. of floor space.



    Rough use of the levels has been outlined in the Subsystems thread.



    Possible uses for this level...

    • Economy Passenger Cabins

    • Additional Storage

    • Additional "Live" Cargo (requiring life support)

    • Anything you can imagine...

    [/list]

    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/7yvRY/dl/][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for the Level 4 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

  • 21
    Contest / Cargo Control / Level 5
    « on: October 07, 2018, 11:47:59 AM »
    [img=https://precariat.us.to/GetFile/tBxE4/dl/w640][/img]

    Level 5 contains 16,257 sq.ft. of floor space.



    Rough use of the levels has been outlined in the Subsystems thread.



    This level has access to the cargo hold. It could contain systems for monitoring the cargo hold, and controls for performing docking procedures when retrieving or depositing cargo.



    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/3EkNf/dl/][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. The rear of this level descends to meet the cargo hold. Download the full ship model in Blender for a 3D model of the available space.



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for the Level 5 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

    22
    Contest / Airbag Control / Level 6
    « on: October 07, 2018, 11:36:14 AM »
    [img=https://precariat.us.to/GetFile/U73GW/dl/w640][/img]

    Level 6 contains 8,175 sq.ft. of floor space.



    Rough use of the levels has been outlined in the Subsystems thread.



    This level could be for "Airbag & Ballast control". Containing computer systems & mechanical equipment to monitor the ship's buoyancy and compensate by processing, pumping, & re-compressing hydrogen & helium.



    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/afXeK/dl/][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for the Level 6 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

    23
    Contest / Storage / Level 7
    « on: October 07, 2018, 11:22:34 AM »
    [img=https://precariat.us.to/GetFile/6FAQb/dl/w640][/img]

    Level 7 contains 9,237 sq.ft. of floor space.



    Rough use of the levels has been outlined in the Subsystems thread.



    Possible uses for this level...

    • Additional Storage

    • "Live" Cargo (requiring life support)

    [/list]

    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/wZ16i/dl/][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for the Level 7 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

  • 24
    Contest / Armory / Level 8
    « on: October 07, 2018, 08:48:43 AM »
    [img=https://precariat.us.to/GetFile/e1naJ/dl/w640][/img]

    Level 8 contains 8,967 sq.ft. of floor space.



    Rough use of the levels has been outlined in the Subsystems thread.



    Possible uses for this level...
    • Armory

    • Vault

    • Storage

    • "Live" Cargo (requiring life support)

    [/list]

    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/B5ZKy/dl/][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for the Level 8 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

  • 25
    Contest / Forecastle / Level 9
    « on: October 07, 2018, 08:02:03 AM »
    [img=https://precariat.us.to/GetFile/Nk7w1/dl/w640][/img]

    Level 9 contains 8,895 sq.ft. of floor space.



    Rough use of the levels has been outlined in the Subsystems thread.



    Possible uses for this level...
    • Crew Quarters

    • Crew Galley

    • Additional Avionics & Bridge Support Systems

    [/list]

    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/HCE0q/dl/][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for the Level 9 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

  • 26
    Contest / Dominica / Upper Deck
    « on: October 04, 2018, 02:51:39 PM »
    [img=https://precariat.us.to/GetFile/50cl9/dl/w640][/img]

    The exterior deck spans 821 feet with 65,439 sq.ft. of floor space. This level also contains a 15,209 sq.ft atrium with a 39' high dome.



    Rough use of the levels has been outlined in the Subsystems thread.



    The main purpose of the atrium is for aquaponics/hydroponics to grow food for the ship. It can also be an observatory or viewing platform. The exterior deck is open to whatever design you can imagine. Just remember there are currently solar panels overhead.

    [img=https://precariat.us.to/GetFile/bPeqC/dl/w640][/img]



    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/2wLgH/dl/w1024][/img]



    Post your work or suggestions for the upper deck in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

    27
    Contest / Port Royal / Level 15
    « on: October 03, 2018, 05:27:38 PM »
    [img=https://precariat.us.to/GetFile/ExOHk/dl/w640][/img]

    Level 15 spans the entire length of the ship (902'). It has 15' ceilings and 95,547 sq.ft. of floor space.



    Rough use of the levels has been outlined in the Subsystems thread.



    This level is mainly used for customer cruise cabins (along with Level 14). The yellow area in the stern is below the tail and does not contain windows. This 3,348 sq.ft. of space could be used for storage, or support services for customer operations (maintenance, housekeeping, kitchen, supplies, etc.).



    Level 15 also contains a skylite connecting the atrium on top of the ship.

    [img=https://precariat.us.to/GetFile/lvdG3/dl/w800][/img]



    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/OKAc2/dl/w1024][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for Level 15 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

    28
    Contest / Tortuga / Level 14
    « on: October 03, 2018, 01:50:45 PM »
    [img=https://precariat.us.to/GetFile/yLA78/dl/w640][/img]

    Level 14 spans the entire length of the ship (945'). It has 15' ceilings and 113,657 sq.ft. of floor space.



    Rough use of the levels has been outlined in the Subsystems thread.



    This level is mainly used for customer cruise cabins (along with Level 15). The yellow area in the stern is below the tail and does not contain windows. This 5,904 sq.ft. of space could be used for storage, or support services for customer operations (maintenance, housekeeping, kitchen, supplies, etc.).



    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/RoAMC/dl/w1024][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for Level 14 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

    29
    Contest / High Bay / Level 12
    « on: October 03, 2018, 09:17:41 AM »
    [img=https://precariat.us.to/GetFile/4PsJr/dl/w640][/img]

    Level 12 is the only "high bay" with 30' ceilings and 7,617 sq.ft. of floor space.



    Rough use of the levels has been outlined in the Subsystems thread.



    Possible uses for this level...


    • Observatory / Planetarium

    • Theater / Auditorum / Concert Hall

    • Holodeck

    • Ballroom dancing


    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/A3zUg/dl][/img]



    This level is 30' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for Level 12 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

  • 30
    Contest / Promenade / Level 11
    « on: September 29, 2018, 02:18:31 PM »
    [img=https://precariat.us.to/GetFile/9Ek8r/dl/w640][/img]

    Levels above the bridge are for commercial (passenger) operations. Level 11 contains the "wing levels", and is centrally located in the ship. This level is nearly 20,000 sq.ft. (19,798).



    Rough use of the levels has been outlined in the Subsystems thread.



    Possible uses for this level...


    • Marketplace

    • Recreation (Gym, Entertainment, Casino)

    • Restaurant / Bar

    • Medical / Sick Bay

    • Dr. Edris' Barber Shop

    • Spa / Sauna / Massage

    • Luxury passenger cabins


    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/ANPgW/dl/w640][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. The ship's extrior shape (wings & fuselage) may limit full ceilings. Note slanted walls and window locations. Download the full ship model in Blender for a 3D model of the available space.

    [img=https://precariat.us.to/GetFile/dfRoe/dl/w640][/img]



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for Level 11 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

  • Pages: 1 2 3 4 5