Pirates Without Borders
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Topics - cameron

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16
Contest / Port Royal / Level 15
« on: October 03, 2018, 05:27:38 PM »
[img=https://precariat.us.to/GetFile/ExOHk/dl/w640][/img]

Level 15 spans the entire length of the ship (902'). It has 15' ceilings and 95,547 sq.ft. of floor space.



Rough use of the levels has been outlined in the Subsystems thread.



This level is mainly used for customer cruise cabins (along with Level 14). The yellow area in the stern is below the tail and does not contain windows. This 3,348 sq.ft. of space could be used for storage, or support services for customer operations (maintenance, housekeeping, kitchen, supplies, etc.).



Level 15 also contains a skylite connecting the atrium on top of the ship.

[img=https://precariat.us.to/GetFile/lvdG3/dl/w800][/img]



Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

[img=https://precariat.us.to/GetFile/OKAc2/dl/w1024][/img]



This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



Post your work or suggestions for Level 15 in this thread.



Cameron

https://precariat.us.to/ (Bounty!)

17
Contest / Tortuga / Level 14
« on: October 03, 2018, 01:50:45 PM »
[img=https://precariat.us.to/GetFile/yLA78/dl/w640][/img]

Level 14 spans the entire length of the ship (945'). It has 15' ceilings and 113,657 sq.ft. of floor space.



Rough use of the levels has been outlined in the Subsystems thread.



This level is mainly used for customer cruise cabins (along with Level 15). The yellow area in the stern is below the tail and does not contain windows. This 5,904 sq.ft. of space could be used for storage, or support services for customer operations (maintenance, housekeeping, kitchen, supplies, etc.).



Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

[img=https://precariat.us.to/GetFile/RoAMC/dl/w1024][/img]



This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



Post your work or suggestions for Level 14 in this thread.



Cameron

https://precariat.us.to/ (Bounty!)

18
Contest / High Bay / Level 12
« on: October 03, 2018, 09:17:41 AM »
[img=https://precariat.us.to/GetFile/4PsJr/dl/w640][/img]

Level 12 is the only "high bay" with 30' ceilings and 7,617 sq.ft. of floor space.



Rough use of the levels has been outlined in the Subsystems thread.



Possible uses for this level...


  • Observatory / Planetarium

    • Theater / Auditorum / Concert Hall

    • Holodeck

    • Ballroom dancing


    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/A3zUg/dl][/img]



    This level is 30' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. Download the full ship model in Blender for a 3D model of the available space.



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for Level 12 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

  • 19
    Contest / Promenade / Level 11
    « on: September 29, 2018, 02:18:31 PM »
    [img=https://precariat.us.to/GetFile/9Ek8r/dl/w640][/img]

    Levels above the bridge are for commercial (passenger) operations. Level 11 contains the "wing levels", and is centrally located in the ship. This level is nearly 20,000 sq.ft. (19,798).



    Rough use of the levels has been outlined in the Subsystems thread.



    Possible uses for this level...


    • Marketplace

    • Recreation (Gym, Entertainment, Casino)

    • Restaurant / Bar

    • Medical / Sick Bay

    • Dr. Edris' Barber Shop

    • Spa / Sauna / Massage

    • Luxury passenger cabins


    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your floor plan.

    [img=https://precariat.us.to/GetFile/ANPgW/dl/w640][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. The ship's extrior shape (wings & fuselage) may limit full ceilings. Note slanted walls and window locations. Download the full ship model in Blender for a 3D model of the available space.

    [img=https://precariat.us.to/GetFile/dfRoe/dl/w640][/img]



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for Level 11 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

  • 20
    Contest / Entrance / Level 1
    « on: September 27, 2018, 11:34:43 AM »
    [img=https://precariat.us.to/GetFile/gZLrW/dl/w480][/img]

    Level 1 is the main entrance to the Precariat (when landed). People can enter the elevator and go to their desired level, or walk through to level 1. This level is 1,800 sq.ft.



    Rough use of the levels has been outlined in the Subsystems thread.



    Possible uses of this level could be a Welcome center, or Processing center ("Customs") for people entering & leaving the ship.



    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your basic floor plan.

    [img=https://precariat.us.to/GetFile/FA2ek/dl][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. There is an elevator shaft through all 15 levels to carry humans and freight (if necessary).



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for Level 1 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

    21
    Contest / Bridge / Level 10
    « on: September 25, 2018, 05:35:38 PM »
    [img=https://precariat.us.to/GetFile/QLiFS/dl/w480][/img]

    Level 10 contains elements of the "Bridge". This is an 8,800 sq.ft. level that will contain ship controls, the Captain's cabin, a ready room, avionics, and other rooms related to flying the ship.



    Rough use of the levels has been outlined in the Subsystems thread.



    Below is an overview of the floor plan. Click the image to download a 1' grid version for sketching up your basic floor plan.

    [img=https://precariat.us.to/GetFile/zUcmq/dl/w350][/img]



    This level is 15' high including space for flooring, life support (HVAC), plumbing, or any cabling needed to run the ship. There is an elevator shaft through all 15 levels to carry humans and freight (if necessary).



    Of course the levels aren't "set in stone". They are a starting point. If you feel a level height should be modified, do your design, and make your case for the change. Everything is open to suggestion if you can make a compelling case.



    Post your work or suggestions for Level 10 in this thread.



    Cameron

    https://precariat.us.to/ (Bounty!)

    22
    Design / 3D Printing
    « on: December 08, 2017, 07:23:36 PM »
    I know people have asked for STL files for their 3D printers. I tried creating an all-in-one manifold mesh that could be printed as one part, but it's way too difficult (I'd end up redrawing the entire ship again). I figured I should wait until the final design is nailed down (detachable cargo, etc.).



    But I can post what I have to give you something to play with. There are 3 STL files posted here. One with the main body with all it's components. Another with the solar panels expanded. And a 3rd of the solar panels collapsed.



    The files aren't perfect, but you can try using your 3D printing tools to separate and close the meshes. Please post your progress (with pictures!). Good luck.

    23
    Design / Cargo Design
    « on: November 28, 2017, 12:29:37 PM »
    Have been trying to detach the cargo hold from the ship, so the ship can easily drop and pickup new cargo. Still need to figure out ship weight vs. cargo weight. If it's 50/50. Based on lifting capacity, that's about 500 tons of cargo, and 500 tons for the ship.



    Does anyone have ideas how the cargo hold would attach/detach? Locating pins? Docking collar? Ropes & chains? Magnets?



    Keep in mind that the mating surface is over 600' long. If the ship were to land and pickup a cargo pod, trying to get it aligned would be a monumental task. Even though the ship is lighter than air, adjusting a floating 500 ton ship would be hard to move around to dock with the cargo docking collar.



    And once it's located, how does it "lift" 500 tons of cargo without tearing the ship and/or cargo hold apart? How does the mating surface hold 500 tons to the ship? For example, if they were bolted together, those "bolts" would have to lift and hold 500 tons while in flight (plus any g-forces created by acceleration).




    [attachment=0]p23.jpg[/attachment]

    24
    Build the Ship / Marque & Reprisal
    « on: November 18, 2017, 11:51:19 AM »
    Started playing with MakeHuman (http://www.makehuman.org/) to try and build Marque & Reprisal. Spent about 10 minutes before realizing it could take forever to build the perfect humans. I figure my time would be better spent focusing on the ship.



    Someone who better understands the characters (Davi?) could design them in 3D using MakeHuman. There are hundreds of sliders to design ears, feet, cheeks, etc.




    [attachment=0]Untitled.jpg[/attachment]
    Once you get something you like, you can export to Blender, or export STL files for 3D printing.



    I'm sure skin, hair, & clothing will require more than the software can provide, but once you get the basic characters, you can import to blender and continue working on textures & drawing clothing.

    25
    Build the Ship / Orbital Mechanics
    « on: November 16, 2017, 07:55:23 PM »
    I have a question about balloons & orbital speed.



    If the ship is lighter than air and can "float" to an altitude of 62 miles, can it just "hang" there and not require orbital velocity?



    Of course if you wanted to go anywhere you would need forward thrust, but is it unnecessary to go 17,000 MPH to maintain altitude?



    And if it were hanging there, would you have gravity since you're not "falling" at orbital speed?



    Would re-entry be insignificant since you're just floating back down, and not coming in at 17,000 mph?



    Of course you would have to watch out for satellites who *are* moving at orbital velocity!

    26
    Build the Ship / Skull Dimensions
    « on: November 13, 2017, 01:13:57 PM »
    Here is a screenshot with measurements for an 8 foot high skull (it's about 5 feet wide). It's a mirror image so use the same measurements on the other side.
    [attachment=1]Untitled.jpg[/attachment]
    Don't know a good way to figure out the angles. If you attempt to build it, you'll probably have to play with the connections before tightening them down. Most of the orange faces are "almost" flat, but not perfect.



    The only part that is perfectly flat is the rim around the base. Perhaps start there and build up.
    [attachment=0]Untitled2.jpg[/attachment]

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